Iona

Iona is the capital city of Falora. A large and vibrant harbour city, it is a centre of trade and commerce for Falora and beyond.

The royal family sits here, as does the representative council. There are different regions of the city and there is some segregation of the classes, but mostly people are free to roam all districts of the city.

Most of the city is built from stone, with winding chaotic cobblestone streets. It’s clear this is an old city that grew organically over time by being a centre of trade.

Iona sits on a hill on the shore of a large bay. The city has a wide harbour front at the shore, dotted with large dock works, ships and other maritime trade. The docks eventually give way to seaside residential areas and day to day businesses.

As the city slopes up the hill, the docks merge into a old and winding streets lined with apartments, houses and businesses.

The city rises up the hill to Asarus’s keep, the seat of the ruling king or queen of Falora. It is said that Asarus the builder himself built this keep as a beacon of civilisation and to help unite the Faloran people.

The top of the city and keep are nestled under a large cliff face as extra protection from invaders. There’s only one way to access the city via land out to the east. The eastern road is a large highway that comes through the main gates and centre of the city and ends at the docks. This is the main link between the land and sea trade of the region.

Many of Falora’s most influential guilds have their main power base within Iona. The following factions have a large presence in the city:

• The Academia Scientia (the Iona university)
• The Tillers
• The Watchers
• The Molten Dawn
• The Faloran Army
• The Church of Immera
• The Brokers
• The Anchors Union

City districts
Iona has a number of distinct city districts, each with its own culture and history.

• The Docks
• Academia Quarter
• Uldir’s Ward
• Dawn’s Hold
• Alor’s Run
• Central Iona
• Cathedral of Immera
• Tiller Town

The Docks
Iona is a Harbour city with a huge docks district that is one of the main sources of trade and work for the city. Hundreds of ships load and unload wealthy cargo daily, from within Falora and beyond.

The Docks are also home to the majority of Iona’s industrial works, provided with ample raw materials and trading opportunities from the ports.

The docks have an easily identifiable atmosphere. They’re loud with the sounds of trade houses, forge works and sailors, the smell of smoke and salt, and the sites of thousands of people working and trading between ship, port and workshop.

The Anchors Union makes its home here in the docks. The majority of its members are a mix of sailors and trade workers that make their living in this rugged but prosperous part of Iona.

Academia Quarter
The region of the city taken up by the Academia Scientia is known by most as the Academia Quarter. Iona’s old and prestigious university for the study of the arcane arts, history and artificery.

Originally a single manor of study, the grounds of the Academia expanded to now be considered its own district of the city. There are now several large buildings of study and research, as well as large lodgings for students, and small manors for distinguished and wealthy academics.

Containing a surprising amount of green, the Academia Quarter holds the largest number of plants, trees and grass within Iona. The common areas of the grounds being a popular spot for all citizens of the city.

Uldir’s Ward
The headquarters and barracks of the Faloran Army are known as Uldir’s Ward. It serves as the heart and brain of the Army and all Faloran military matters are co-ordinated from here. Uldir’s Ward is capable of housing the majority of the Faloran Army within its barracks, but this is rarely seen as often only a garrison force is left within the cities walls.

Dawn’s Hold
At the top of Iona, the large hill plateaus out and nestles into the side of a large cliff face. This plateau houses the Asarus’ keep and is where the royal family lives. Surrounding the keep are many large manors, apartments and houses of the nobility and upper class of Iona and Falora. This plateau is known as Dawn’s Hold.

Originally it was a 2nd ringed wall within the city, to act as a final line of defence against invaders for the nobility, and to keep out the lower classes of Iona. Nowadays though the district is mostly free for all citizens to travel through, though it is still mostly populated by the upper classes.

The walls surrounding the district are ornate structures made from white stone and marble. Though they are mainly decorative and don’t look to be able to hold off any siege for long. There are rumours however that these walls contain ancient magic protections, but these have never been substantiated.

Alor’s Run
Passing through the main gate through to the centre of the city is a stretch of road and a district known as Alor’s Run. This road is lined with hundreds of shops, Innes and market places. It ends in the city centre where it meets up with the dock roads, forming a large market square that is the heart of all the trade of Iona.

Alor the lucky is the goddess of chance and good fortune, and is one of Immera’s 9 champions. It is said that back before the dawn of Falora, she lead a mass of refugees fleeing a forgotten catastrophe. An expert tracker and scout, she lead the people through perilous terrain and weather to a safe haven with a natural protection from invaders and ample resources and access for trade. Alor’s prize find eventually grew into the massive city of Iona as it is today.

People also invoke the name of Alor when they go to market, hoping to find good fortune themselves in their trade and work.

Central Iona
Central Iona is the largest district of the city and is a large mix of many small neighbourhoods where the majority of the citizens live. It’s twisting cobblestone streets and organic sprawl define one of the prominent features of the city.

The numerous small neighbourhoods that make up central Iona range from racial ghettos to chaotic slums and gated communities for the rich. Prominent locations where many of the cities non-humans have formed their own communities are the tiefling inhabited street known as Devil’s Row, and the Dwarven district unofficially dubbed the Beard Embassy.

Cathedral of Immera
Immera, the protector and light of civilisation, has a cathedral devoted to her in the city. The Cathedral is the head of Immera’s church and the Arch-Bishop lives and conducts his business from here.

It’s an enormous and beautiful structure devoted to the head of the Faloran pantheon and her champions. The cathedral surrounding area is filled with houses and apartments of devout worshipers, as well as other small shrines.

Tiller town
Outside the city gates to the East is Tiller Town. It was originally a farming co-operative village where many of the farmers in the region would come trade and collaborate for more negotiating power with the rulers of Iona. This meeting village grew into it’s own town-like district and is now considered a part of Iona.

Named Tiller Town teasingly among locals, the farmers embraced it and have named their guild after it. The Tillers make their home in this part of Iona.

Iona

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